What is Days
your thesis Deserves Longer Than a Semester.
Why Days
You already do the hardest part of building a company.
01
Three months in a studio cohort, starting after your semester ends.
02
Mentorship from senior designers and founders who have shipped hardware, software, and services.
03
Commercial framing that turns a design insight into a product, a customer, and a business model that works.
04
Curated investor introductions, made individually, for projects that are ready.
How it works
We follow the work all semester.
What we're looking for
Theses that point where a market is headed before anyone else sees it.
The evolution of the chat interface. AI embedded in hardware, robotics, and physical products. Human-in-the-loop tools where a model does the tedious part and a person still makes the call.
Not machines in cages. Machines that share space with people. How a robot signals what it is about to do, how it recovers when it is wrong, what it takes for someone to trust it.
Interfaces for people who need a faster, more direct path from intention to action. Prosthetics, communication devices, assistive tools where every layer of translation costs something.
New approaches to 3D printing, generative manufacturing, or fabrication workflows that make small-batch or custom production actually viable.
Software or hardware that changes how designers themselves work. The tools we'd want to use ourselves.
Industries we're drawn to
Non-exhaustive.
We want to be surprised.
What makes a project stand out
The signals we look for.
A working prototype, even a rough one. We want to see the idea made physical or functional, not just described.
A problem that gets more interesting the more you learn about it. Not one already solved three times.
Something that's not obvious at first thought.
High Integrity
You do what you say you'll do. With us, your team, your future users. Trust compounds.
High Agency
You don't wait for permission or perfect conditions. When something's in your way, you find a way through or around it.
Curiosity
You ask "why" past the point most people stop. The best products come from people who couldn't leave a question alone.
Delusional Optimism
You believe the thing you're building can exist in the world. Not naively, but with the conviction to keep going.
Contrarian
You're comfortable being right when everyone thinks you're wrong. The best insights look wrong before they look obvious.
Experimental
You'd rather build a rough version and test it than debate it in the abstract. Prototypes over slide decks.
Willing to take a risk
You'll bet a few months, or a few years, on an idea most people would talk themselves out of.
Oriented to impact
You're not building something to be fine. You're building something that, if it works, actually matters.